シェーダー対応項目一覧
SDKでは、すべての設定ではないですが、以下シェーダーに対応しております。
- Standard
- Autodesk Interactive
- MToon
- Unlit
- UnlitWF(両面表示等のみ対応)
- Vket Cloud SDKに含まれるVketChanDoubleSided系のシェーダー
Standard
項目 | 小項目 | SDK対応可否 |
---|---|---|
Rendering Mode | Rendering Mode | ○ |
Main Maps | Albedo | ○ |
Metallic | ○ | |
Normal Map | ○ | |
Height Map | X | |
Occlusion | X | |
Detail Mask | X | |
Emission | ○ | |
Tiling | ○ | |
Offset | ○ | |
Secondary Maps | Detail Albedo x2 | X |
Normal Map | X | |
Tiling | X | |
Offset | X | |
UV Set | X | |
Forward Rendering Options | Specular Highlights | X |
Reflections | X | |
Advanced Options | Render Queue | X |
Enable GPU Instancing | X | |
Double Sided Global Illumination | X |
Autodesk Interactive
項目 | 小項目 | SDK対応可否 |
---|---|---|
Rendering Mode | Rendering Mode | ○ |
Main Maps | Albedo | ○ |
Albedo Texture | ○ | |
Metallic | ○ | |
Metallic Texture | X | |
Roughness | ○ | |
Roughness Texture | ○ | |
Normal Map | ○ | |
Normal Map Texture | ○ | |
Height Map | X | |
Height Map Texture | X | |
Occlusion | X | |
Occlusion Texture | X | |
Detail Mask | X | |
Detail Mask Texture | X | |
Emission | ○ | |
Emission Texture | ○ | |
Tiling | X | |
Offset | X | |
Secondary Maps | Detail Albedo x2 | X |
Normal Map | X | |
Tiling | X | |
Offset | X | |
UV Set | X | |
Forward Rendering Options | Specular Highlights | X |
Reflections | X | |
Advanced Options | Enable GPU Instancing | X |
Double Sided Global Illumination | X |
MToon
項目 | 中項目 | 小項目 | SDK対応可否 |
---|---|---|---|
Rendering | Mode | Rendering Type | ○ |
Cull Mode | ○ | ||
Color | Texture | Lit Color, Alpha | ○ |
Shade Color | ○ | ||
Lighting | Lighting | Shading Toony | ○ |
Normal Map | ○ | ||
Advanced Option | Shading Shift | ○ | |
Shadow Receive Multiplier | X | ||
Lit & Shade Mixing Multiplier | X | ||
Light Color Attenuation | X | ||
GI Intensity | X | ||
Emission | Emission | Emission | ○ |
MatCap | ○ | ||
Rim | Rim | Color | ○ |
Lighting Mix | ○ | ||
Fresnel Power | ○ | ||
Lift | ○ | ||
Outline | Width | Mode | ○ |
Color | ○ | ||
UVCoordinates | Scale & Offset | Tiling | X |
Offset | X | ||
Auto Animation | Auto Animation | Mask | X |
Scroll X (per second) | ○ | ||
Scroll Y (per second) | ○ | ||
Options | Debugging Options | Visualize | X |
Advanced Options | Double Sided Global Illumination | X | |
Render Queue | X |
Unlit
項目 | 小項目 | SDK対応可否 |
---|---|---|
Texture | Texture | ○ |
Tiling | ○ | |
Offset | ○ | |
Use LightScattering | Use LightScattering | ○ |
Render Queue | RenderQueue | ○ |
Double Sided Global Illumination | Double Sided Global Illumination | ○ |
UnlitWF(両面表示等のみ対応)
UnlitWFの共通設定 | whiteflare's vpm-repos
Vket Cloud SDKに含まれるVketChanDoubleSided系のシェーダー
VketChanDoubleSided
項目 | 小項目 | SDK対応可否 |
---|---|---|
Texture | Texture | ○ |
Tiling | ○ | |
Offset | ○ | |
Render Queue | RenderQueue | ○ |
Double Sided Global Illumination | Double Sided Global Illumination | ○ |
VketChanDoubleSidedCutoff
項目 | 小項目 | SDK対応可否 |
---|---|---|
Texture | Texture | ○ |
Tiling | ○ | |
Offset | ○ | |
Alpha cutoff | Alpha cutoff | ○ |
Render Queue | RenderQueue | ○ |
Double Sided Global Illumination | Double Sided Global Illumination | ○ |
VketChanDoubleSidedTransparent
項目 | 小項目 | SDK対応可否 |
---|---|---|
Texture | Texture | ○ |
Tiling | ○ | |
Offset | ○ | |
Render Queue | RenderQueue | ○ |
Double Sided Global Illumination | Double Sided Global Illumination | ○ |