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HEODespawnHeight

HEODespawnHeight will send the player to [HEOPlayer] (HEOPlayer.md), or respawn, when the player reaches the specified height. Also, if the player falls from the world, it will prevent the state of falling permanently.

HEODespawnHeight

Label Function
Area size Adjusts the size of the respawn area.

When you add a component, a red Plane appears on the Unity scene. To adjust the size, please adjust the X value and Y value of area size. Height can be manipulated directly from the scene view.

Setting