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Shader Availability

On Vket Cloud SDK, shaders below can be used with partial exceptions in each shaders' settings.

Standard

ShaderAvailability_1

Settings Category Availability in SDK
Rendering Mode Rendering Mode ○
Main Maps Albedo ○
Metallic ○
Normal Map ○
Height Map X
Occlusion X
Detail Mask X
Emission ○
Tiling ○
Offset ○
Secondary Maps Detail Albedo x2 X
Normal Map X
Tiling X
Offset X
UV Set X
Forward Rendering Options Specular Highlights X
Reflections X
Advanced Options Render Queue X
Enable GPU Instancing X
Double Sided Global Illumination X

Autodesk Interactive

ShaderAvailability_2

Settings Category Availability in SDK
Rendering Mode Rendering Mode ○
Main Maps Albedo ○
Albedo Texture ○
Metallic ○
Metallic Texture X
Roughness ○
Roughness Texture ○
Normal Map ○
Normal Map Texture ○
Height Map X
Height Map Texture X
Occlusion X
Occlusion Texture X
Detail Mask X
Detail Mask Texture X
Emission ○
Emission Texture ○
Tiling X
Offset X
Secondary Maps Detail Albedo x2 X
Normal Map X
Tiling X
Offset X
UV Set X
Forward Rendering Options Specular Highlights X
Reflections X
Advanced Options Enable GPU Instancing X
Double Sided Global Illumination X

MToon

ShaderAvailability_3

Settings Category Subcategory Availability in SDK
Rendering Mode Rendering Type ○
Cull Mode ○
Color Texture Lit Color, Alpha ○
Shade Color ○
Lighting Lighting Shading Toony ○
Normal Map ○
Advanced Option Shading Shift ○
Shadow Receive Multiplier X
Lit & Shade Mixing Multiplier X
Light Color Attenuation X
GI Intensity X
Emission Emission Emission ○
MatCap ○
Rim Rim Color ○
Lighting Mix ○
Fresnel Power ○
Lift ○
Outline Width Mode ○
Color ○
UVCoordinates Scale & Offset Tiling X
Offset X
Auto Animation Auto Animation Mask X
Scroll X (per second) ○
Scroll Y (per second) ○
Options Debugging Options Visualize X
Advanced Options Double Sided Global Illumination X
Render Queue X

Unlit

ShaderAvailability_4

Settings Category Availability in SDK
Texture Texture ○
Tiling ○
Offset ○
Use LightScattering Use LightScattering ○
Render Queue RenderQueue ○
Double Sided Global Illumination Double Sided Global Illumination ○

UnlitWF (supports double-sided display only)

UnlitWFの共通設定 | whiteflare's vpm-repos *Page in Japanese

VketChanDoubleSided Shaders contained in the Vket Cloud SDK

VketChanDoubleSided

ShaderAvailability_5

Settings Category Availability in SDK
Texture Texture ○
Tiling ○
Offset ○
Render Queue RenderQueue ○
Double Sided Global Illumination Double Sided Global Illumination ○

VketChanDoubleSidedCutoff

ShaderAvailability_6

Settings Category Availability in SDK
Texture Texture ○
Tiling ○
Offset ○
Alpha cutoff Alpha cutoff ○
Render Queue RenderQueue ○
Double Sided Global Illumination Double Sided Global Illumination ○

VketChanDoubleSidedTransparent

ShaderAvailability_7

Settings Category Availability in SDK
Texture Texture ○
Tiling ○
Offset ○
Render Queue RenderQueue ○
Double Sided Global Illumination Double Sided Global Illumination ○
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