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How to build

We will explain how to build a scene.

Build and Run

To build a scene with VketCloudSDK, make sure you have placed the required components and initiate the build from VketCloudSDK > Build And Run.

BuildAndRun

If you can't build

There may be various reasons causing the build error. Please refer to Troubleshooting.

If the build succeeds, the browser will automatically open. Please check if the contents of the scene are properly reflected.

BuildAndRun

Clear Cache

The build cache stored in the VketCloudSDK will be overwrited every build, therefore clearing cache is unrequired.
However, some build errors may be related to the cache in rare cases such as after upgrading the SDK, so consider clearing cache in such situation.
- VketCloudSDK > Clear Cache
Also, by selecting - VketCloudSDK > Build Option > Auto Clear Cache, the clear cache may be enabled before every build. This setting is not required on usual builds.

What happens in "Build and Run"

Hitting Build and Run will convert the object with the HEOField component and all its child objects into a .heo file. ".heo" is a dedicated 3D format used by VketCloud's drawing engine. The built files are copied to the [project name]\release\data folder. This folder will contain all the assets you need to run the 3D world in your browser.

Outline of release folder

Location File Description
\release main.html Open this html in your browser to start the 3D world
\release\data\Field\ [world name]\ [object name] [object name].heo 3D object in the world
\release\data\Scene [world name].json Scene data that describes the world setup

Note that the act of uploading the contents of the release folder that has been been directly edited is strictly prohibited by the license terms. Please use it only as one of the debugging means.