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World Optimization - Overview

VketCloudSDK provides viable methods of optimization for better world performance on web browsers / smartphones.

Occlusion Culling

In Occlusion Culling, the objects beyond a certain occluder in the player's PoV (e.g. giant buildings, walls, etc. ) can be cut out from the draw process, optimizing the performance as a result.

OcclusionCulling_Result

Texture Compression

In Texture Compression, the textures used in the world may be compressed using external tools.

Also, the Auto Texture Compresser is included in the SDK as a tool to automate the compression.

AutoTextureCompresser_1