HEODespawnHeight
HEODespawnHeight will send the player to [HEOPlayer] (HEOPlayer.md), or respawn, when the player reaches the specified height. Also, if the player falls from the world, it will prevent the state of falling permanently.
Label | Function |
---|---|
Area size |
Adjusts the size of the respawn area. |
When you add a component, a red Plane appears on the Unity scene. To adjust the size, please adjust the X value and Y value of area size
. Height can be manipulated directly from the scene view.