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Definition/declaration

Here we will go over the definitions of variables, functions, and constants.

Variable

Variables can be defined with "[type name] [variable name]". Variables can also be initialized at the same time they are declared.

// Initialize to be 100 upon declaration
int value = 100;
// Do not specify initial values, only define variables
string emptyText;

Definition of constant

If const is added before the variable definition of basic type, the variable cannot be changed after initialization.

The following types are able to be defined as const: int, float, bool, and string.

// Define an immutable constant integer variable
const int immutable = 999;

Definition of functions

Functions can be defined in the form of "[return value] [function name] ([argument 1], [argument 2], ...)". Specify void to declare a function that does not return a value.

int Add(int x, int y) {
     return x + y;
}

string CreateName(string firstName, string lastName) {
     string name = firstName + " " + lastName;
     return name;
}

void LogOutput(string log) {
     hsSystemOutput(log);
}

Definition of class

You can define a class, which is a structured type, by writing class followed by the class name, thereafter followed by code enclosed in { }.

// Class definition
class MyAvatar {
     string name;
     int age;

     public MyAvatar() {
         // write initialization here
     }
}

void main() {
     // create class
     MyAvatar avatar = new MyAvatar();

     // age is not set to be public, so accessing it will result in a compilation error
     avatar.age = 999;
}

If you define public function with the same name as the class name inside the class definition, it becomes a constructor. When creating an instance of a class, call the class constructor after the new operator.

HeliScript currently does not support constructors with arguments.

Scope of variables and functions

Variables get the following scopes depending on where they are defined. Global variables and global functions defined globally can be called and used from files other than the file in which they are defined.

  • Global scope: defined at the top level of the file. It can be accessed from other files as well. Class and function definitions can only be written globally.
  • Local scope: defined within a function. It disappears when the function ends. Not accessible from the outside.
  • Class scope: defined within a class. Class scope variables have separate data for each instance. If public is given, it can be accessed from outside the class.
// global variables
int globalInt = 100;

// global function
void GlobalFunc() {
     //.....
}

// global class definition
class MyClass {
     // class scope (private)
     string secretID = "xxxx";
     // class scope (public)
     pubic const int value = 123;
}