SDK Manual Change Log - Ver 12.3
Added Pages
- Vket Cloud Settings
- Vket Cloud Settings - Overview
- BasicSettings
- PlayerSettings
- DespawnHeightSettings
- CameraSettings
- RenderingSettings
- AvatarSettings
- Added mention on preset avatars: 4 types now available!
- MyAvatarSettings
- World Making Guide
- How to convert animation from Unity assets
- SDKTools
- VKC Activity Exporter
- World Editing Tips
- Quick Menu for adding Vket Cloud objects
- Build Options
- Added description about VketCloudSDK > Build Option settings
- SDKTools
- Texture Import Viewer
- VketCloudSDKSettings - Auto Texture Compressor
- HEO Components
- HEOProperty
- August 6, 2024: Added change of function for SetProperty
- Actions
- Node
- HeliScript
- delegate
- Camera
- Common Dialog
- Item Types and Usable Functions
- External API
- JsVal - Broker API
- HEOCylinderCollider
Edited Pages
- About VketCloudSDK
- Operating Environment
- Added editing Standard Shader Quality as a required setup instruction on install
- Set up your Account
- Added images of registering the Vket account
- How to install VketCloudSDK
- Added editing Standard Shader Quality as a required setup instruction on install
- First Steps
- Build and Run
- Revised title and reedited format
- Added info on build options
- World upload
- Edited how-to on operating World Uploader
- World Making Guide
- Specification Limits of Vket Cloud
- Added specification on total triangular polygon count in world, audio, and video files
- Added specification on available characters
- How to use Colliders / Tips
- Added issue causing player floating when world only has Mesh Renderer / Mesh Collider objects
- PhysicsEngine
- Updated descriptions and images
- Skybox
- Added Guide for Setup using Quick Menu
- Updated description of HEOBackgroundTexture
- Reflection Probe
- Edited setup instructions for reflection probe
- How to Animate Objects
- Added caution on allocating multiple animations when committing Export Motion
- How to Animate Objects - Troubleshooting
- Revised solution for error caused when meshes without uv2 is handled by MeshRenderer
- Added caution on allocating multiple animations when committing Export Motion
- AvatarFile
- Revised the example of bones name
- SDK Tools
- Debug Console
- Added info on Texture Size (Memory) and Mesh Polygon Count indicator
- Debug Mode
- Updated information according to Ver12.3.4
- Particle Editor - Properties
- Removed notice on fixed bugs and deleted info on deprecated features
- VKC Activity Exporter
- On SDK12.3.4 and later: added caution on using HEOVideoTrigger
- World Optimization
- Texture Compression
- Added overview of Texture Import Viewer
- HEO Components
- HEOPlane
- Updated the default value of the component
- HEOActivity
- Added info on Scene Preview and Advanced Settings
- HEOAreacollider
- Updated instructions on enabling collision view on debug mode
- HEOCollider
- Update information according to Ver12.3
- HEOMeshCollider
- Updated How to Use according to Ver12.3
- Added issue causing player floating when world only has Mesh Renderer / Mesh Collider objects
- HEOObject
- Added info on new Ver12.3 featuresに(hrm and glb support), updated info on component settings
- HEOReflectionProbe
- Added info on component deprecation
- HEOShowFlag
- HEOAudio
- Update information according to Ver12.3
- Actions
- Item
- Play/StopItem
- Added information about StopItem
- Programmatic
- If Variable Equal To Value
- Changed Title (old:If A == B)
- Updated description according to SDK Ver12.3
- If Variable Not Equal To Value
- Changed Title (old:If A != B)
- Updated description according to SDK Ver12.3
- If Variable More Than Value
- Changed Title (old:If A >= B)
- Updated description according to SDK Ver12.3
- If Variable Less Than Value
- Changed Title (old:If A <= B)
- Updated description according to SDK Ver12.3
- HeliScript Added information on HeliScript updates on Ver12.x:
- HeliScript Overview
- Added feature change for Player class functions within constructor
- Added explanation for Nodes
- Updated instructions according to Ver12.3
- Revised description about HeliScript
- Class
- Added object instantiation / deletion, detecting instants
- Components / Callback functions
- Added callback function on object deselect
- Item class
- Added list of object type which can call each function
- Added information regarding return values for IsPlay
- Fixed description for GetPhysicsIDByNodeName
- Added caution for the UV origin position on using SetUVOffset
- Item Types and HEOComponents
- Changed title(Old: Item Types and Usable Functions)
- Deleted chart of functions usable for each HEOComponent, as latest information is now on Item class page
- Player class
- Added feature change for Player class functions within constructor
- Added new functions: ChangeActivityMotion / SetNextActivityMotion, and SetPresetAvatar
- String
- Added Split functions
- Control Statement
- Edited loop examples, break, and continue
- Built-in Functions - System
- Added new functions: hsIsMobile and casting functions
- Changed data type of hsGetCurrentWorldId from float to string.
- Built-in Functions - GUI
- Edited argument of hsCanvasSetGUIPos
- Built-in types - Basic Types
- Added ToString function
- Built-in types - Common Dialog
- Changed an expression into "hsSystemOutput"
- Operator
- Added strict equality and strict inequality operators
- Trouble Shooting
- Version Update Troubleshooting
- Added solution for VketCloudSDK tab not showing on top menu
- Added solution for HEOWorldSetting settings not showing on VketCloudSettings / settings being empty
-
Unity settings for replicating actual look in Vket Cloud
- Fixed minor format issues
-
According to deprecation, added notation to new features on pages below:
- HEOWorldSetting
- HEODespawnHeight
- HEOPlayer