World Upload
Using the SDK, the world can be uploaded to the Vket Cloud / My Vket server for publishing.
Uploading is also needed for private world testing with multiple people.
How to upload
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Open the "VketCloudSDK" tab and select "Upload to Remote Server".
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By selecting "Upload to Remote Server", the World Uploader window will open.
On this window, the World ID and related information (world name, thumbnail, world description) registered on the Vket Cloud official website or by Registering a new world on SDK will be shown as a list.
Also, if the creator is subscribed to Basic Plan and higher licenses, team collaboration features will be accessible. The team and world can be switched via the upper left team name display.
By selecting "World Preview", the uploaded world can be entered for testing purposes.
Please note that nothing will be shown before upload.
Registering a New World
From SDK Ver14.1, registering a new world / World ID creation can now be done on the SDK aside from the Vket Cloud official website.
-
Click the
Add World
button on the bottom left. -
By clicking
Add World
, a window for registering a new world will open.
Follow the instructions to enter the required information:- Creator Team *Switchable on Basic Plan and higher licenses
- World Name
- Up to 30 characters
- World Description
- Up to 500 characters
- World Thumbnail Image
- jpg / png format
- Recommended Size: 382px × 696 px (Aspect Ratio 16:9)
- File Size: 3MB or under
-
The
Advanced Settings (Optional)
tab includes additional information to be configured.- World Detail Images
- Loading Images *If none, the thumbnail image will be used instead
- PC / Mobile Landscape
- Mobile Portrait
-
After adding all information, click
Create World
to submit world information. -
If world registration is complete, a window showing completion will be shown, and the new world will be added to the world list.
If you wish to edit the registered information, access the Manage Worlds page on the official website.
This page can be accessed by the "My Page" button located on the window's top right.
Uploading World Data
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Select the world ID to upload the data.
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On selecting "Upload", a confirmation window will appear.
Selecting "Yes" will begin the upload process. -
A dialog will appear when the upload is complete.
-
To enter the uploaded world, click
World Preview
from the World ID management page.Also, the "World Preview" button in the World Uploader will open the uploaded world as well.
Update timing of the uploaded world
Updating the uploaded world may cause 5 ~ 15 minutes depending on server process and network environment factors.
If the world hasn't been updated on after upload and selecting World Preview
, please wait shortly until the update process is completed.
Build Options on World Upload
In VketCloudSDK Settings, there is a feature for configuring build options to enable engine-side file compression on Build & Run and world data upload.
Using this feature will improve performance on tight-spec environments such as smartphones.
If upload time seems long, or build fails repeatedly, please reconsider this settings, or see Build Error / How to troubleshoot issues.
Publishing the World
The published world will be listed on My Vket's World List.
Also, if a private world URL is shared, the world can be accessed while it is not public on My Vket.
This is useful for world testing with multiple people or to create a closed-community world.
When you create a new World ID, it is initially set as a private world. If you want to make it public, go to the World Management screen, select "World Publish Settings", and choose "Publish".
Note
To upload the world data, the world ID must be created in advance on the account management screen. If you don't see your world name in the list, please create a world ID from here.
Issues when uploading multiple scenes
If a single Unity project contains more than two scenes, which may be uploaded to different worlds, the first uploaded world may be duplicated, or cause 404 / build errors when entering.
To prevent this, consider containing only one scene/world per project.
Also, if this issue happened, it can be fixed by closing the project and deleting the upload
folder located in the project files, and reboot/reupload the world.