PlayerSettings
PlayerSettings specifies the settings for the player in the world.
Basic Settings
Label | Initial Value | Function |
---|---|---|
World Position | Same value as Transform's Position value | Set the player's position on spawn |
World Rotation | Same value as Transform's Rotation value | Set the player's rotation on spawn. Note that only the Y-Axis value will be applied |
Jump | true | Enable/Disable jump in world |
Jump Velocity | 4.5 | Set the upward velocity for jump in world |
Move Speed | 7.0 | Set m/s speed for player movement in world |
Move Speed Up Ratio | 2.0 | Set ratio for speed change when player's dashing |
Enable Click to Move | false | Set the default value for click movement in the config screen. However, it will be forced to be on when opened with X-embed |
Despawn Height (Y) | false | Threshold Y coordinate for player to respawn forcibly. The player will respawn if it goes below this value |
The spawn point defined by World Position
and World Rotation
will be shown as follows.
Advanced Settings
Label | Initial Value | Function |
---|---|---|
TPS Rotation | 0,0,0 | Apply the value to the camera's rotation on spawn. To place the camera on front of the player on entrance, set value to [0.0, 180.0, 0.0] |
CRP Mode | false | Enable/Disable CRP (protocol for object synchronization on realtime communication). This is an internal feature, which cannot be used for world creation |
For example, the camera on spawn will be rotated as below if TPS Rotation
is set to (0,180,0).