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PlayerSettings

PlayerSettings_1

PlayerSettings specifies the settings for the player in the world.

Basic Settings

Label Initial Value Function
World Position Same value as Transform's Position value Set the player's position on spawn
World Rotation Same value as Transform's Rotation value Set the player's rotation on spawn.
Note that only the Y-Axis value will be applied
Jump true Enable/Disable jump in world
Jump Velocity 4.5 Set the upward velocity for jump in world
Move Speed 7.0 Set m/s speed for player movement in world
Move Speed Up Ratio 2.0 Set ratio for speed change when player's dashing
Enable Click to Move false Set the default value for click movement in the config screen. However, it will be forced to be on when opened with X-embed
Despawn Height (Y) false Threshold Y coordinate for player to respawn forcibly. The player will respawn if it goes below this value

The spawn point defined by World Position and World Rotation will be shown as follows.

PlayerSettings_SpawnPoint

Advanced Settings

Label Initial Value Function
TPS Rotation 0,0,0 Apply the value to the camera's rotation on spawn.
To place the camera on front of the player on entrance, set value to [0.0, 180.0, 0.0]
CRP Mode false Enable/Disable CRP (protocol for object synchronization on realtime communication).
This is an internal feature, which cannot be used for world creation

For example, the camera on spawn will be rotated as below if TPS Rotation is set to (0,180,0).

PlayerSettings_TPSRotation