HEO Collider
HEO Collider is a component to set what kind of collision detection a collider has on Vket Cloud.
Label | Function |
---|---|
Collider type |
Specifies the type of collider. |
Collider target |
Specifies the target. |
physics |
Enables physics engine for the Box Collider. |
Fixed |
Fix the position of the Box Collider. |
Enable body |
You can choose whether to enable physics when the object is loaded. |
Mass |
Adjust the weight parameter. |
Restitution |
Adjust the coefficient of restitution. |
Collider type
Type | Function |
---|---|
Collider |
Plays the role of a collider. |
Clickable |
Allows players to click. |
Area |
A collider that can be passed through. By combining with HEOAreaCollider, you can set any action when the player get inside the area. |
Occlusion |
Enable occlusion on contact. For instructions, please refer to Occlusion Culling. |
Reflection Probe |
Enable reflection probes on touch. |
in View |
Handled when you want to judge whether or not the object entered the field of view |
Note
In the SDK version 4.8, an defect enabling a `clickable` object to be clickable over another collider is recognized.<br>
Avoid this defect by disabling the player to click from an unexpected position by world design, or implement a gimmick to limit the clickable range using the [HEOClickGuide](HEOClickGuide.md).
Collider target
Target | Function |
---|---|
None |
Does not restrict the collision detection. |
Avatar |
Collision detection is enabled only for avatars. |
Camera |
Collision detection is enabled only for the camera. It is used to prevent the camera from digging into the wall. |