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HEOWorldSetting

HEOWorldSetting manages your World's basic info. This component lets you configure the following settings:

  • Basic Info
  • Camera
  • Rendering
  • Avatars
  • MyAvatar

Basic Info

BasicInfo

Label Initial Value function
World Name "world" Set the name of the World. This value will be autofilled by the generated world ID on upload, which will mainly be used for the world URL.
(e.g. [VketID_of_Creator].cloud.vket.com/worlds/[World_Name])
Debug Mode false Switch to debug mode. When switched on, players can use the F1/F2 key to access the debug menu on browser.
For details, refer to the debug mode page.
Use Avatar Click true Activate functions running when clicking other players.
VRM Drop false Allows users to locally change their avatar by drag-and-dropping their own .vrm avatars to the browser screen.
Occlusion Culling false Activate the Occlusion Culling.
For instructions, please refer to Occlusion Culling.
World Name Directory false When exporting to .heo and other files, the files will be packed into a folder with the same name as the World Name.
(e.g. data/field/World Name/world.heo)
Use GamePad false Activate usage of GamePads.
Use Physics Engine false Activate usage of the Physics Engine.
Voice Attenuation true Activate player voice attenuation.
Min Distance (m) 5.0 Designate start of voice attenuation by meter.
Max Distance (m) 10.0 Designate end of voice attenuation by meter.
Favicon blank Set the Favicon of the World.
HeliScript blank The HeliScripts used in this world will be listed here. HeliScripts designated in components such as HEOScript will be listed automatically.

Note

While HeliScript elements will be added automatically, it may become a None or Missing entry due to deleting files, etc. Note that if the HeliScript elements contain a None or Missing entry, they may become a cause of a build error.

HeliScriptMistake

Note

If a gamepad is connected when entering a world with `Use GamePad` enabled, the player may use their gamepad to control.<br>
Although control may vary among gamepads, the function shown below are available.<br>
Note that changing/adding controls or inverting camera controls for gamepad are unavailable at the current version.
Label Function
Left stick Move avatar
Right stick Move camera
□ / X / Y  Jump
R3(Pressing down on the right stick) Reset camera(Reset to initial direction)

Camera

Camera

Label Initial Value function
Smoothing false Set whether or not the smoothing is applied to the camera movement.
Far Offset (y-axis) 0.0 Shift the focus point of TPS camera up and down.
Near Offset 0.0 Shift the focus point of TPS camera up and down.
Photo Radius 20.0 Set the radius of movable range for the photo mode camera.
Raycast Max Distance 50.0 Set the maximum raycast distance from the click detection camera in meter.
TPS Pitch Max Angle 6.0 Set the maximum pitch angle for the TPS camera.
If the player sets the "Eye-level" on the in-world settings to "High", this value will be applied.
If set to "Medium", the halved value will be applied.
Default TPS Camera Set the offset for the TPS camera. center: right behind (default) right: Over the right shoulder(Typical TPS Camera-style)left: Over the left shoulder

Rendering

Rendering_1

Label Initial Value function
PBR true Enables PBR lighting.
Directional Light blank Set a Directional Light placed in the scene as the directional light for this world.
Fade In Time 2.0 Set the white fade-in length on world enter in seconds.
Shadow Type Round Set the Shadow Type. round is a round shadow, and normalshadowmap is a normal shadow map.
normalshadowmap is used with HEOShadow.
Shadow Bias 0.001 Set the bias value on drawing shadows.
Shadow Area Size 3.0 Set the distance for drawing shadow in meter.
Shadow Fade Size 1.0 Set the fadeout size growing from the shadow's periphery in meter.
Projection Near 0.1 Change the near clipping distance.
Projection Far 500.0 Change the far clipping distance.
Projection Degree 70.0 Change the FoV angle. (default value recommended)
Bloom false Enable/disable bloom.
Light Scattering false Enable/disable light scattering.
IBL false Enable/disable IBL, or Image-Based Lighting.

Note

Note that the Intensity value set on the `Directional Light`(as image below) will not be used within the world.<br>
To express light intensity, multiply the `Directional Light`'s color by using the worldsetting's `LightColor` value.

Rendering_2


Rendering_3

Label Initial Value function
Bloom false Enable/disable bloom.
Bloom Intensity 0.2 Set the strength of the bloom.
Bloom Threshold 0.8 Set the lower limit of brightness at which the bloom takes effect.
Light Scattering false Enable/disable light scattering.
Scattering Intensity 0.8 Set the strength of atmospheric scattering.
Scattering Directivity 0.68 Set the directivity, the degree of concentration of the scattered light.
G 0.0 Set the parameter to adjust the strength of IBL, or Image-Based Lighting.
Distance 150.0 Set the distance at which the light scattering starts.
LightColor #FFFFFF Set the color of the light.
SunColor #D9D9FF Set the color of the sunlight.
IBL false Enable/disable IBL, or Image-Based Lighting.
DiffuseSize 512 Set the size of the diffuse map texture.
SpecularSize 512 Set the size of the specular map texture.
SpecularMipMapCount 6.0 Set the amount of mip maps used for the specular cube map.

Avatars

Avatars

Label Initial Value function
Dummy Avatar dummy_human_02 Specify the Dummy Avatar that will be rendered in place of the normal avatar when the avatar is in a distant location or the rendering limit has been reached.
Avatar Files Vketchan_v1.6_Mtoon_blendshape Set the avatar file that handles all the information for avatars. Refer to this guide for the details about Avatar Files.
CreateAvatarFile Generate a new avatar file.

Note

When updating from Ver5.4 to Ver9.3, the HEOWorldSetting > Avatars > Avatar File settings may be missing, set the file by the procedure below on such occasion.

If the HEOWorldSetting > Avatars > Avatar File settings is empty, or has no contents, it may lead to build errors or no avatars displayed on default.

HEOWorldSetting_AvatarFileError_1

As the SDK has a default avatarfile, select this file if there is an empty entry in the list after switching the version.

HEOWorldSetting_AvatarFileError_2


MyAvatar

MyAvatar

Label Initial Value function
Use MyAvatar true Enables/Disables Use of MyAvatars in-world.
NSFW false Restrict the use of NSFW (Not Safe For Work) avatars.
Polygon 50000 Set the upper limit of polygon count for the MyAvatars in this world.
Motion Set the motion to be used by the MyAvatars.

Motion

Label Initial Value function
Motion Name Set the motion name.
.hem Set the animation file (.hem) to be played on triggering motion.
loop true Play the motion in a loop.
Use Action false Sets the action to call when the motion starts playing.
In particular, enable this setting and designate the action to be fired via Setting.
By adding a motion without a .hem designated, the motion can be used for purposes such as playing particles on playing motion.
Draw Circle Shadow true Sets to draw a circle shadow on playing motion.
Collision Detection true Sets collision detection on playing motion.

About Motions

The default motions/animations are set and used by the SDK.
By Preparing an animation and replacing, MyAvatar's idle, walk, and other motions can be replaced by the animation.
To edit motions for preset avatars in world, edit the Avatar File of the preset avatar.


Emotion

MyAvatar_2

Label Initial Value function
Emotion Set the emotes to be used by the MyAvatars.
loop true Play the motion in a loop.
Use Action false Sets the action to call when the motion starts playing.
In particular, enable this setting and designate the action to be fired via Setting.

Objects

HEOWorldSetting_Objects

Set the objects (.heo files, particles, audio) to be attached to the avatar.
To use 3D models as an object, the file must be converted to .heo file.

Label Initial Value function
Name blank Set the name of the object.
Object Type Heo Set the type of object.
Heo: .heo file, Hep: particles, Audio: audio
File blank Set the file to be used as an object.
Position 0,0,0 Set the relative position from the Target.
Rotation 0,0,0 Set the relative rotation from the Target.
Target blank Specifies the bone that serves as the coordinate origin.
The bone name is akin to the VRM Humanoid, name in snakeCase (e.g. head, leftLowerLeg, leftThumbProximal...)