Disable Contribute GI of Unlit Materials
In Vket Cloud, the object using Unlit shaders cannot be light baked and will result in a darker appearance.
Therefore, the VketCloudSDK provides a utility tool to disable Contribute GI (object setting for lightmap contribution) which applied to all objects having Unlit shaders.
How to Use
For example, an object having an unlit material has ContributeGI enabled in static settings.
Open the VketCloudSDK tab, and select the utility tool via Tools > Utility > Disable Contribute GI of Unlit Materials.
The tool will run on select, and all ContributeGI on Unlit objects will be disabled. This will optimize the scene data for Light Map baking.