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Using EditorOnly Tags

The object with Unity's EditorOnly tag attached will be ignored on the VketCloudSDK build.

Note

In the current version, the Node objects (e.g. Cube, Sphere, etc.) are available to be ignored.
Note that HEOComponent objects such as HEOObject and HEOActivity are unavailable to be ignored.

How to Use

Select the object to be ignored on build, and attach the EditorOnly tag via Inspector > Tag pulldown menu.

EditorOnlyTag_1

By building the world, the object with EditorOnly will be ignored and not exist on the built world.
Please be careful not to designate objects with crucial components/resources to EditorOnly.

EditorOnlyTag_2

By detaching the EditorOnly tag, the object will exist in the built world.

EditorOnlyTag_3