Fixed an issue where buttons couldn't be pressed on the right edge of the vertical screen MyAvatar.
Fixed an issue where screenshots in photography mode turned out completely black.
Fixed an issue where buttons couldn't be pressed when they became invisible while being pressed.
Adjusted the display position of the Avatar target.
Improved the display of glTF models with vertices exceeding 65,536.
Fixed occasional snagging issues during collision detection with the ground.
Added pitch angle setting function for TPS camera (added "tpspitchmaxangle" to the "camera" in the Scene file).
Accelerated by adjusting the number of file loading processes on PCs only.
Supported foreground rendering for Textplane type.
Supported foreground rendering for Plane type.
Supported in-view colliders for object type.
Supported debug display for AreaCollider.
Set the camera rotation speed in FPS mode to the same value as in TPS mode.
After the first loading is complete, a "OnLoaded" gtag is sent.
Made it possible to toggle display with the F9 key even in photography mode.
Made the initial loading screen display faster.
Reduced loading times by reusing data scheduled for release when sorting avatar distances.
Adjusted collision detection between the camera and collider in FPS mode.
When replacing a texture, the Clamp setting of the original texture is now inherited.
It is now possible to specify the URL of the thumbnail image of the avatar to be displayed in the Canvas preset avatar list (added "thumbnail_url" to "avatars" in the Scene file).
Added movieviewer_fullscreen_on, movieviewer_fullscreen_off, movieviewer_fullscreen_to, and SetGenericWindowState to Action.