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HEONameplate

HEONameplate_1

HEONameplate is the component used for customizing the nameplate shown above the player avatar.

By adding each elements in the List, the player nameplate will be customized after build according to the settings.

HEONameplate_2


Avatar Icon

HEONameplate_3

This customizes the avatar icon on the left of the nameplate.

Label Initial Value Function
Show false Toggles Show/Hide of the avatar icon.
Adjust Position false Adjust the relative position of the avatar icon. adjustoffsetN is offset from the avatar icon's baseTextures 0,1, and 2. The initial value is a sample, and Adjust Position must be true to enable adjustment.
Position 0,0,0 The billboard polygon has a 2.0 width between -0.1~0.1 on each XY axis, which can be adjusted to move the avatar icon's position.
Scale 0,0,0 Adjust the scale of the avatar icon.
Z 0 Adjust the draw order of the avatar icon. smaller valued elements will be drawn first.

Base

HEONameplate_4

This customizes the base element of the nameplate.

Label Initial Value Function
Show false Toggles Show/Hide of the nameplate base.

Image

HEONameplate_5

This adds an image to be displayed other than the nameplate.

Label Initial Value Function
Name Designates a name for the image (which will not affect in-world display). This can be used as a label for the image for convenience. (e.g. Base White).
Image(.png) none Designates an image (such as icons) to be displayed on the nameplate other than the avatar icon.
Position 0,0,0 The billboard polygon has a 2.0 width between -0.1~0.1 on each XY axis, which can be adjusted to move the image's position.
Scale 0,0,0 Adjust the scale of the image.
Z 0 Adjust the draw order of the image. smaller valued elements will be drawn first.

As an example, by using this setting a white image can be displayed as below:

HEONameplate_9

Mic Icon

HEONameplate_6

This customizes the Mic Icon element of the nameplate.

Label Initial Value Function
Show false Toggles Show/Hide of the mic icon.
Adjust Position false Adjust the relative position of the mic icon. adjustoffsetN is offset from the mic icon's baseTextures 0,1, and 2. The initial value is a sample, and Adjust Position must be true to enable adjustment.
Position 0,0,0 The billboard polygon has a 2.0 width between -0.1~0.1 on each XY axis, which can be adjusted to move the mic icon's position.
Scale 0,0,0 Adjust the scale of the mic icon.
Z 0 Adjust the draw order of the mic icon. smaller valued elements will be drawn first.

Name

HEONameplate_7

This customizes the name element of the nameplate.

Label Initial Value Function
Show false Toggles Show/Hide of the name.

Text

HEONameplate_8

This adds a text element to display other than the player's name.

Label Initial Value Function
Name Designates a name for the text (which will not affect in-world display). This can be used as a label for the text for convenience.
Font Size 0 Designates the font size.
Texture Size 0,0 Designates the texture size of the text's background. Caution: This value must be a power of 2!
Color  black Designates the text color.
Text Designates the text to be displayed.
Position 0,0,0 The billboard polygon has a 2.0 width between -0.1~0.1 on each XY axis, which can be adjusted to move the text's position.
Scale 0,0,0 Adjust the scale of the text.
Z 0 Adjust the draw order of the text. smaller valued elements will be drawn first.