Build Options
On build options, the creator can set various settings for world assets on build.
To edit build options, Open VketCloudSDK > Settings, and select the "Build" tab.
Texture Override Settings
Label |
Initial Value |
Function |
Set the texture size to a power of 2 during build |
true |
Convert texture size depending on the Maxsize designated on the texture's Inspector. |
The texture's MaxSize(convert size on build) can be designated in the Inspector.
This designates how much the texture will be compressed.
Model Export Settings
Label |
Initial Value |
Function |
Convert the model's texture for smartphone use |
false |
Optimizes heo file textures for smartphone use by compressing file textures. |
Avatar Export Settings
Label |
Initial Value |
Function |
Convert the avatar's VRM for smartphone use |
false |
Toggles conversion of vrm files to hrm files, optimizing size and preventing vrm files to be uploaded as resource. |
Particle Export Settings
Label |
Initial Value |
Function |
Convert the particle's texture for smartphone use |
false |
Optimizes particles for smartphone use by compressing files. |