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Build Options

On build options, the creator can set various settings for world assets on build.

To edit build options, Open VketCloudSDK > Settings, and select the "Build" tab.

BuildOptions_1

Texture Override Settings

Label Initial Value Function
Set the texture size to a power of 2 during build true Convert texture size depending on the Maxsize designated on the texture's Inspector.

The texture's MaxSize(convert size on build) can be designated in the Inspector.
This designates how much the texture will be compressed.

BuildOptions_2

Model Export Settings

Label Initial Value Function
Convert the model's texture for smartphone use false Optimizes heo file textures for smartphone use by compressing file textures.

Avatar Export Settings

Label Initial Value Function
Convert the avatar's VRM for smartphone use false Toggles conversion of vrm files to hrm files, optimizing size and preventing vrm files to be uploaded as resource.

Particle Export Settings

Label Initial Value Function
Convert the particle's texture for smartphone use false Optimizes particles for smartphone use by compressing files.