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12.0.0

HeliodorLib (Engine used in worlds displayed in the browser)

Bug Fixes

  • Collision detection was not calculated in world coordinate system when moving items.
  • Made MToon shaders unaffected by vertex color.
  • Fixed an issue where web fonts could not be loaded.
  • Nameplates for nearby dummy avatars were not displayed.
  • Forced the use of WebGL1.0 internally on MacOS Chrome120 to prevent screen display corruption.
  • Blocking another user temporarily did not grey out their icon, instead made the icon disappear.
  • Always set video textures to Clamp mode to avoid them turning completely black in WebGL1.0.
  • Emotes executed from HeliScript did not trigger gtag calls.
  • Screen sharing did not end when a player closed their tab, preventing other players from starting screen share.
  • Made IsTextureLoaded return false until the compression texture list's preparation is finished.
  • Emotes and icons mismatch after changing the emote set and reloading.
  • First addition of audio elements in PostLoad failed.
  • Avatar tab in the menu did not revert back to MyAvatar and preset avatars toggle.
  • Corrected the internal format specification for creating floating-point textures in WebGL1 for stability improvement.
  • Forced Clamp setting for video texture sources not set to Clamp in WebGL1.0 to avoid black screens.
  • Forced the use of WebGL1.0 on Android Chrome 120 to circumvent rendering issues.
  • Removed unnecessary WebGL function calls in text drawing.
  • EC integration related fixes.
  • Enabled MyRoomButton functionality.
  • Adjusted parameters to stabilize collision detection with small objects on the ground.
  • Temporary blocking is possible even when already blocked.
  • Adjusted the behavior of the play button in the video window.
  • Emotes and icons mismatch after changing the emote set and reloading.
  • Avatar tab in the menu did not revert back to MyAvatar and preset avatars toggle.
  • Fixed an issue where some iOS devices would stop with an error due to a function call limit.
  • Out-of-memory access on iOS 16.4 and earlier.
  • Out-of-memory access when dynamically generating UI elements.
  • The tab did not revert back to preset avatars after selection.
  • Exiting fullscreen in MovieViewer in the old UI caused all UIs to disappear.
  • Screen sharing notification was sent to all players when a new player joined even after screen sharing had ended.
  • Rendering for glTF models appeared darker in parts.
  • Text did not display when using UI clone.
  • Corrections to the English translations for avatar display count and microphone permission.
  • Blocked users were visible in text chat.
  • The blocker becomes visible to the blocked party if the blocked party reloads.
  • The blocked user remains invisible to the blocker after temporary unblocking.
  • GUI proliferation when creating multiple Particles in ParticleEditor.
  • Bounding box calculation for glb objects now considers WorldMatrix.

UI Features & Adjustments

  • Implemented delayed loading for Canvas.
  • 9slice.
  • UVArea.

UI Bug Fixes

  • Removed the 20-character limit from voice chat channel names.
  • Fixed the play button in the video playback window not reverting to its original state.
  • Adjusted the overly large hitbox in the world detail UI.
  • Allowed names longer than 20 characters without error.
  • Made the knobs on sliders movable for on and off positions.

Feature Additions & Adjustments

  • Support for Carnelian.
  • Implemented a feature to make objects obstructing the camera invisible through alpha blending.
  • Popup display above nameplates when emotes are executed.
  • Enabled kick and ban functions.
  • Allowed specifying "motions" at the root of Scene files for use in the activity class.
  • Display of area information in the config.
  • Changed the maximum distance for TPS camera to 10.0m, which can be modified with "tpsmaxdistance" in the Scene file.
  • Doubled the setting width for the camera's left, center, and right.
  • Changed the description method for items' properties in Scene files (old methods are still readable).
  • Unified guest user icons to a gray silhouette.
  • Changed hel_openPage to open in the same tab asynchronously on iOS if opening in a separate tab is not possible.
  • Allocated 50% of the initial loading ratio to Canvas and GUI.
  • Lowered the loading priority for images in layers with AutoLoading set to false.
  • Added a low-resolution rendering setting to the config.
  • Added SSAO settings to the config and Scene files.
  • Referenced devicePixelRatio for correct scaling even when viewport width=device-width is specified.
  • Supported glTF bone animations.
  • Supported facial expressions for emotions.
  • Adjusted to aim for around 60fps on PC.
  • Temporarily replaced avatars of inactive users with dummy avatars.
  • Temporarily replaced the avatars of users using MyAvatar when they become inactive.
  • Added lightmapintensity and lightintensity to Scene file rendering.
  • Added Sprite,Texture to F2 key debug features.
  • Implemented easing for movement speed.
  • Implemented Pager for MyAvatarList.
  • Corrected the threshold for VarianceShadowMap to fix thin shadows.
  • Adjusted Fresnel calculations.
  • Corrected coordinate correction for text textures.
  • Clipped TextImage drawing with clip rectangles.
  • Enabled texture use even when drawing VRM/MToon outlines.
  • Supported MixedLighting for VRM.
  • Changed character click detection to capsule shape.
  • Added "forcecollidertargetavataronly" to item properties in Scene files, forcing collider target to AvatarOnly.
  • Fixed nameplate height for dummy avatars.
  • Displayed dummy avatar while loading avatar changes.
  • Displayed nameplates even while player avatars are loading.
  • Implemented page switching in the MyAvatar selection screen.
  • Temporarily switched to dummy avatars when the browser becomes inactive.
  • Skipped mirror processing when Mirror's Node or ItemView is hidden.
  • Displayed texture memory usage in debug status.
  • Allowed exporting HRM without textures in ASTC, ETC2 types.

Heliscript

  • Changed the method name for string conversion of int, float types to ToString().
  • Added Player.ChangeActivityMotion(), SetNextActivityMotion() to play motions set in an activity.
  • Fixed "/" separated processing in functions like hsItemGet() to support nested activities.
  • Added hsSendGtag() for sending Gtag from HeliScript.
  • Fixed the handling of custom state and custom data in components of items within an activity using hsNetSetCustomState() and hsNetSendCustomData().
  • Allowed receiving OnUnselectNode() and OnUnselectAvatar() events in components when tapping a different type of object than the last.
  • Made SetUVOffset() callable from HeliScript components set on HEOObject.
  • Added Item.GetParentItem() for components within an activity's item to obtain the parent (the item itself).
  • Added hsIsMobile() to determine whether the execution environment is mobile.
  • Added Split() method to string.
  • Item properties change now triggers OnChangedProperty() callback.
  • Update() callback can be received by components attached to AreaCollider.
  • Made Item.SetUVOffset available for "object" type.
  • Added Item.GetParentItem() for obtaining the parent activity.
  • Added hsCameraGetPos(), hsCameraGetPosVector3() to obtain camera position.
  • Added hsMD5HashFromString().
  • Added hsGetDateLocal().

SDK (Editor extension tool for creating worlds in Unity)

Bug Fixes

  • Fixed error loading external VRM.
  • Corrected HEM preview error.
  • Fixed a bug where the last frame might not be exported during clip output.
  • Updated the scene update mark to appear instantly when the target object is updated in UI.
  • Fixed a bug occurring when pressing UpdateTextureList.
  • Corrected HEM visualization error.
  • Fixed an error where MyAvatar could not be edited.
  • Fixed the error of missing 3D Item>HEO file.

Feature Additions

  • Added accordion for Advanced Options in HEO component inspector.
  • Added a button to call Gitignore from template in OtherSettings.
  • Added Fast Build without UI feature (sets CanvasList.json to empty during build).
  • Added EnableNode, DisableNode actions.
  • Preview for HEO, VRM, HEM in inspector.
  • Added HEOBackgroundColor.
  • Set shader for VRM file imports to MToon.
  • Added Priority field to sort items by their Priority value.
  • Implemented Character Space feature in HEOTextPlane.
  • Displayed a message for unregistered users on login failure.
  • Excluded objects with EditorOnly tag from build.
  • Displayed license plan and team name in VketCloudSettings settings.
  • Added feature to analyze binary for file safety.
  • Adjusted so that Disable Node is written into world.json.
  • Added import guidance for tutorial scenes, including import from Menu and a dedicated Learning screen.
  • Ping and load the corresponding scene at the start of the imported tutorial.
  • Changed Package Directory from VketCloudSDK to com.hikky.heliodorlib.
  • Added right-click menu items.
  • Stabilized major modules and improved functionality.
  • Changed "HeliScript" display to Japanese.
  • Disaggregated UX/UI for use with VketCloudSetting.
  • Revised settings screen icons.
  • Moved videotigger override from HEOField to VideoTrigger.
  • Added HEOScript to the list directly when specifying HELScript hs files.
  • Refreshed AssetDatabse after processing Export Field.
  • Added features to the world uploader screen (Ver.2.0).
  • Added IBL settings for diffuse, specular in Rendering Setting.
  • Implemented Debug Console 2.0.
  • Added avatar icon display menu.
  • Implemented TextureImportViewer2.0.
  • Visualization and editing function for Activity.
  • Added VRM data compression process to Export Process System as an option.
  • Added priority setting UI feature.

Functionality Changes

  • Changed file support from .heo or .vrm to .heo or .vrm or .glb.
  • Updated DespawnHeight value in EssentialObjectsGenerator.cs from -1 to -10.
  • Revamped HEOActivityUI.
  • Set initial focus on SearchText input field.
  • Changed to display actions by category.
  • Dynamically displayed button list from package.json, Samples~ directory.
  • Removed SystemSE from AudioType in HEOAudio.

Particle Editor

  • Fixed a bug that caused an error during save under specific conditions.
  • Removed non-functional items from the UI.
  • Changed behavior of Scale property.
  • Made Rate over Distance in Emission parameters functional.
  • Adjusted some value ranges to [0,1].
  • Corrected the issue where Shape's HemiSphere was rotated -90° compared to Unity's.
  • Fixed the problem where changing Position resulted in double parallel movement.
  • Ensured ColorOverLifetimeModule's ColorKey saves alpha values.