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3.9.6

  • Fixed an issue where MToon's rim light texture was not reflected correctly.
  • Fixed the problem of stains displayed on the screen when using Bloom while using MToon.
  • Fixed an issue of the physics engine where the CenterOffset was not reflected.
  • Fixed an issue of physics engine where objects not set to Enable can be moved.
  • Added Item.SetScale/GetScale to HeliScript.
  • Fixed an issue where Bloom was not working.

3.9.5

  • Fixed a crash occuring when you try changing to a preset avatar from My Avatar and press OK.

3.9.4

  • Fixed an issue of overlapped the display positions when multiple text chats arrived while the tab was inactive.
  • Fixed an issue of item loading where colliders are loaded without the position adjustment.
  • Fixed an issue where HEODespawnHeight area size was reset when exiting Unity.

3.9.3

  • Fixed an issue of broken polygon rendering due to SpringBone behavior on some VRMs.
  • Added dummyavatars to specify multiple dummy avatars in the Scene file.
  • Added support for VRM outline mask.

3.9.2

  • ColliderTarget now works even in camera mode.
  • Fixed an issue where the camera position may drop when using My Avatar.

3.9.1

  • Fixed an issue of crash on iOS14, which was ovserved after Ver. 3.8.
  • Fixed an issue where the camera mode filters introduced in 3.9 did not work.

3.9.0

  • Implemented the My Avatar filter function.
  • Changed to draw dummy avatars by instance drawing.
  • Implemented Canvas dynamic loading feature.
  • Improved PBR of StandardShader.
  • Added mono/sepia filters for camera modes.
  • Your own avatar is now loaded with priority over other avatars.
  • Added functionality to implement target UI/target emote.
  • Enabled to place components on Canvas.
  • Added Item.SetQuaternion/GetQuaternion to HeliScript.
  • Added Player.SetEmotion/Emote to HeliScript.
  • Added hsCanvasSetGUIPos to HeliScript.
  • Added hsCameraGetXVector to HeliScript.
  • Added hsCanvasWorldToScreenPos to HeliScript.
  • Fixed an issue where click detection penetrates UI such as HUD.
  • Fixed an issue where NormalMap was not working on ReflectionProbe.