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3.8.3

  • Prevented the browser from starting when the build failed.
  • Removed lonic.zip and added DotNetZip instead.
  • When selecting heo or vrm with HEOObject, the target will now be filtered.
  • .hep specified by HEOParticle is now filtered.
  • Fixed a bug that caused respawn colliders to remain generated in the scene when the build failed.
  • Fixed an issue where OpenReleaseDirectory was not working on mac.
  • Fixed some spelling mistakes in English notation.

3.8.2

  • Fixed the issue of crash on iOS14 observed after Ver. 3.8.

3.8.1

  • Fixed the phenomenon of click detection in the world penetrating the UI.
  • Removed unnecessary processing that was executed every frame.

3.8.0

  • The rotate specification of spawns/spot in the Scene file is now reflected in the X-axis rotation of the TPS camera mode.
  • Removed DXT texture compression for round shadows.
  • Implemented real-time shadows.
  • Implemented UI animations.
  • Added depth of field filter on camera mode.
  • Added a function to limit the camera mode movable range by radius.
  • Supported WebFont.
  • Enabled to specify WebColor for color change of clone text.
  • The height of the headbone can now be reflected even for avatars loaded by drag and drop.
  • You can now open the web page by clicking the URL in the chat log.
  • HEOSameTexOptimizer now supports the latest HEO file format.
  • Added HeliScript/hsPlayerGetID.
  • Added HeliScript/OnClickedAvatar.
  • Added HeliScript/global component setting function.
  • Supported HeliScript/Heliport.
  • Fixed the phenomenon that the object of the specified material is hidden for a moment immediately after playing the video.
  • Fixed the phenomenon that the screenshot of camera mode failed on iOS.
  • Fixed the phenomenon that your own avatar can hide the click detection of objects during single play.
  • Background download will now be stopped when HLS video playback is stopped.