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Player class

Note

The Player class represents your own player (avatar).

class definition

class Player {

}

Player utility functions

hsPlayerGet

Player hsPlayerGet()

Get a Player instance of yourself.

hsPlayerGetByID

Player hsPlayerGetByID(string PlayerID)

Get a Player instance according to the PlayerID.

Change of feature for calling Player class functions

On SDK Ver12.x and later versions, calling Player class functions within the constructor has been disabled.
In the example below, a bool variable in the Update function is used to obtain the Player instance outside the constructor.

component PlayerInitSample
{   
    //Define a player object
    //Note that objects cannot be initialized here, including using functions such as hsPlayer
    Player  ex_player;

    bool    ex_isPlayerInit; //bool for handling player object initialization

    //Constructor
    public PlayerInitSample()
    {
    ex_isPlayerInit = false;
    //hsPlayerGet() cannot be called here
    }

    public void update()
    {
        //If Player instance has not been obtained yet, call hsPlayerGet() only once
        if(!ex_isPlayerInit){
        ex_player = hsPlayerGet();
        ex_isPlayerInit = true;
        }
    }
}

methods

GetID

string GetID()

Get the ID identifying the player.

GetHeadHeight()

public float GetHeadHeight()

Get the avatar height.

GetCustomState()

public string GetCustomState(string CustomStateName)

Get the custom state at a designated timing.

SetPos

public void SetPos(Vector3 pos)

Set coordinates.

GetPos

public Vector3 GetPos()

Get coordinates.

SetRotate

public void SetRotate(float angle)

Sets the orientation of the player.

GetRotate

public float GetRotate()

Get the orientation of the player.

GetName

public string GetName()

Get the player's name.

GetPhysicsID

int GetPhysicsID()

Get the PhysicsID.

Emote

bool Emote(int EmoteIndex)

Play the Emote set on the EmoteIndex.

SetEmotion

bool SetEmotion(int Index, string FileName, bool Loop, string ActionList)

Load the designated Emotion.

For the ActionList string, write the "actions":{} string in the Scene file.

ChangeMotion

bool ChangeMotion(string MotionName)

Play the motion.

SetNextMotion

bool SetNextMotion(string MotionName)

Set the next motion to be played.

ShowChatBalloon

bool ShowChatBalloon(string Text)

Show the designated text in the chat balloon.

SetMoveSpeed

bool SetMoveSpeed(float MoveSpeed)

Set the player's move speed by meter per second.

GetMoveSpeed

float GetMoveSpeed()

Get the player's move speed by meter per second.

SetMoveSpeedupRatio

bool SetMoveSpeedupRatio(float MoveSpeedupRatio)

Set the player's move speed up ratio when running.

GetMoveSpeedupRatio

float GetMoveSpeedupRatio()

Get the player's move speed up ratio when running.