Shader Availability
On VketCloudSDK, shaders below can be used with partial exceptions in each shaders' settings.
- Standard
- Autodesk Interactive
- MToon
- Unlit
- UnlitWF (supports double-sided display only)
- VketChanDoubleSided Shaders contained in the VketCloudSDK
Standard

| Settings | Category | Availability in SDK |
|---|---|---|
| Rendering Mode | Rendering Mode | ○ |
| Main Maps | Albedo | ○ |
| Metallic | ○ | |
| Normal Map | ○ | |
| Height Map | X | |
| Occlusion | X | |
| Detail Mask | X | |
| Emission | ○ | |
| Tiling | ○ | |
| Offset | ○ | |
| Secondary Maps | Detail Albedo x2 | X |
| Normal Map | X | |
| Tiling | X | |
| Offset | X | |
| UV Set | X | |
| Forward Rendering Options | Specular Highlights | X |
| Reflections | X | |
| Advanced Options | Render Queue | X |
| Enable GPU Instancing | X | |
| Double Sided Global Illumination | X |
Autodesk Interactive

| Settings | Category | Availability in SDK |
|---|---|---|
| Rendering Mode | Rendering Mode | ○ |
| Main Maps | Albedo | ○ |
| Albedo Texture | ○ | |
| Metallic | ○ | |
| Metallic Texture | X | |
| Roughness | ○ | |
| Roughness Texture | ○ | |
| Normal Map | ○ | |
| Normal Map Texture | ○ | |
| Height Map | X | |
| Height Map Texture | X | |
| Occlusion | X | |
| Occlusion Texture | X | |
| Detail Mask | X | |
| Detail Mask Texture | X | |
| Emission | ○ | |
| Emission Texture | ○ | |
| Tiling | X | |
| Offset | X | |
| Secondary Maps | Detail Albedo x2 | X |
| Normal Map | X | |
| Tiling | X | |
| Offset | X | |
| UV Set | X | |
| Forward Rendering Options | Specular Highlights | X |
| Reflections | X | |
| Advanced Options | Enable GPU Instancing | X |
| Double Sided Global Illumination | X |
MToon

| Settings | Category | Subcategory | Availability in SDK |
|---|---|---|---|
| Rendering | Mode | Rendering Type | ○ |
| Cull Mode | ○ | ||
| Color | Texture | Lit Color, Alpha | ○ |
| Shade Color | ○ | ||
| Lighting | Lighting | Shading Toony | ○ |
| Normal Map | ○ | ||
| Advanced Option | Shading Shift | ○ | |
| Shadow Receive Multiplier | X | ||
| Lit & Shade Mixing Multiplier | X | ||
| Light Color Attenuation | X | ||
| GI Intensity | X | ||
| Emission | Emission | Emission | ○ |
| MatCap | ○ | ||
| Rim | Rim | Color | ○ |
| Lighting Mix | ○ | ||
| Fresnel Power | ○ | ||
| Lift | ○ | ||
| Outline | Width | Mode | ○ |
| Color | ○ | ||
| UVCoordinates | Scale & Offset | Tiling | X |
| Offset | X | ||
| Auto Animation | Auto Animation | Mask | X |
| Scroll X (per second) | ○ | ||
| Scroll Y (per second) | ○ | ||
| Options | Debugging Options | Visualize | X |
| Advanced Options | Double Sided Global Illumination | X | |
| Render Queue | X |
Unlit

| Settings | Category | Availability in SDK |
|---|---|---|
| Texture | Texture | ○ |
| Tiling | ○ | |
| Offset | ○ | |
| Use LightScattering | Use LightScattering | ○ |
| Render Queue | RenderQueue | ○ |
| Double Sided Global Illumination | Double Sided Global Illumination | ○ |
UnlitWF (supports double-sided display only)
UnlitWFの共通設定 | whiteflare's vpm-repos *Page in Japanese
VketChanDoubleSided Shaders contained in the VketCloudSDK
VketChanDoubleSided

| Settings | Category | Availability in SDK |
|---|---|---|
| Texture | Texture | ○ |
| Tiling | ○ | |
| Offset | ○ | |
| Render Queue | RenderQueue | ○ |
| Double Sided Global Illumination | Double Sided Global Illumination | ○ |
VketChanDoubleSidedCutoff

| Settings | Category | Availability in SDK |
|---|---|---|
| Texture | Texture | ○ |
| Tiling | ○ | |
| Offset | ○ | |
| Alpha cutoff | Alpha cutoff | ○ |
| Render Queue | RenderQueue | ○ |
| Double Sided Global Illumination | Double Sided Global Illumination | ○ |
VketChanDoubleSidedTransparent

| Settings | Category | Availability in SDK |
|---|---|---|
| Texture | Texture | ○ |
| Tiling | ○ | |
| Offset | ○ | |
| Render Queue | RenderQueue | ○ |
| Double Sided Global Illumination | Double Sided Global Illumination | ○ |