Shader Availability
On VketCloudSDK, shaders below can be used with partial exceptions in each shaders' settings.
Standard
Settings |
Category |
Availability in SDK |
Rendering Mode |
Rendering Mode |
○ |
Main Maps |
Albedo |
○ |
|
Metallic |
○ |
|
Normal Map |
○ |
|
Height Map |
X |
|
Occlusion |
X |
|
Detail Mask |
X |
|
Emission |
○ |
|
Tiling |
○ |
|
Offset |
○ |
Secondary Maps |
Detail Albedo x2 |
X |
|
Normal Map |
X |
|
Tiling |
X |
|
Offset |
X |
|
UV Set |
X |
Forward Rendering Options |
Specular Highlights |
X |
|
Reflections |
X |
Advanced Options |
Render Queue |
X |
|
Enable GPU Instancing |
X |
|
Double Sided Global Illumination |
X |
Autodesk Interactive
Settings |
Category |
Availability in SDK |
Rendering Mode |
Rendering Mode |
○ |
Main Maps |
Albedo |
○ |
|
Albedo Texture |
○ |
|
Metallic |
○ |
|
Metallic Texture |
X |
|
Roughness |
○ |
|
Roughness Texture |
○ |
|
Normal Map |
○ |
|
Normal Map Texture |
○ |
|
Height Map |
X |
|
Height Map Texture |
X |
|
Occlusion |
X |
|
Occlusion Texture |
X |
|
Detail Mask |
X |
|
Detail Mask Texture |
X |
|
Emission |
○ |
|
Emission Texture |
○ |
|
Tiling |
X |
|
Offset |
X |
Secondary Maps |
Detail Albedo x2 |
X |
|
Normal Map |
X |
|
Tiling |
X |
|
Offset |
X |
|
UV Set |
X |
Forward Rendering Options |
Specular Highlights |
X |
|
Reflections |
X |
Advanced Options |
Enable GPU Instancing |
X |
|
Double Sided Global Illumination |
X |
MToon
Settings |
Category |
Subcategory |
Availability in SDK |
Rendering |
Mode |
Rendering Type |
○ |
|
|
Cull Mode |
○ |
Color |
Texture |
Lit Color, Alpha |
○ |
|
|
Shade Color |
○ |
Lighting |
Lighting |
Shading Toony |
○ |
|
|
Normal Map |
○ |
|
Advanced Option |
Shading Shift |
○ |
|
|
Shadow Receive Multiplier |
X |
|
|
Lit & Shade Mixing Multiplier |
X |
|
|
Light Color Attenuation |
X |
|
|
GI Intensity |
X |
Emission |
Emission |
Emission |
○ |
|
|
MatCap |
○ |
Rim |
Rim |
Color |
○ |
|
|
Lighting Mix |
○ |
|
|
Fresnel Power |
○ |
|
|
Lift |
○ |
Outline |
Width |
Mode |
○ |
|
|
Color |
○ |
UVCoordinates |
Scale & Offset |
Tiling |
X |
|
|
Offset |
X |
Auto Animation |
Auto Animation |
Mask |
X |
|
|
Scroll X (per second) |
○ |
|
|
Scroll Y (per second) |
○ |
Options |
Debugging Options |
Visualize |
X |
|
Advanced Options |
Double Sided Global Illumination |
X |
|
|
Render Queue |
X |
Unlit
Settings |
Category |
Availability in SDK |
Texture |
Texture |
○ |
|
Tiling |
○ |
|
Offset |
○ |
Use LightScattering |
Use LightScattering |
○ |
Render Queue |
RenderQueue |
○ |
Double Sided Global Illumination |
Double Sided Global Illumination |
○ |
UnlitWFの共通設定 | whiteflare's vpm-repos *Page in Japanese
VketChanDoubleSided Shaders contained in the VketCloudSDK
VketChanDoubleSided
Settings |
Category |
Availability in SDK |
Texture |
Texture |
○ |
|
Tiling |
○ |
|
Offset |
○ |
Render Queue |
RenderQueue |
○ |
Double Sided Global Illumination |
Double Sided Global Illumination |
○ |
VketChanDoubleSidedCutoff
Settings |
Category |
Availability in SDK |
Texture |
Texture |
○ |
|
Tiling |
○ |
|
Offset |
○ |
Alpha cutoff |
Alpha cutoff |
○ |
Render Queue |
RenderQueue |
○ |
Double Sided Global Illumination |
Double Sided Global Illumination |
○ |
VketChanDoubleSidedTransparent
Settings |
Category |
Availability in SDK |
Texture |
Texture |
○ |
|
Tiling |
○ |
|
Offset |
○ |
Render Queue |
RenderQueue |
○ |
Double Sided Global Illumination |
Double Sided Global Illumination |
○ |