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Shader Availability

On VketCloudSDK, shaders below can be used with partial exceptions in each shaders' settings.

Standard

ShaderAvailability_1

Settings Category Availability in SDK
Rendering Mode Rendering Mode
Main Maps Albedo
Metallic
Normal Map
Height Map X
Occlusion X
Detail Mask X
Emission
Tiling
Offset
Secondary Maps Detail Albedo x2 X
Normal Map X
Tiling X
Offset X
UV Set X
Forward Rendering Options Specular Highlights X
Reflections X
Advanced Options Render Queue X
Enable GPU Instancing X
Double Sided Global Illumination X

Autodesk Interactive

ShaderAvailability_2

Settings Category Availability in SDK
Rendering Mode Rendering Mode
Main Maps Albedo
Albedo Texture
Metallic
Metallic Texture X
Roughness
Roughness Texture
Normal Map
Normal Map Texture
Height Map X
Height Map Texture X
Occlusion X
Occlusion Texture X
Detail Mask X
Detail Mask Texture X
Emission
Emission Texture
Tiling X
Offset X
Secondary Maps Detail Albedo x2 X
Normal Map X
Tiling X
Offset X
UV Set X
Forward Rendering Options Specular Highlights X
Reflections X
Advanced Options Enable GPU Instancing X
Double Sided Global Illumination X

MToon

ShaderAvailability_3

Settings Category Subcategory Availability in SDK
Rendering Mode Rendering Type
Cull Mode
Color Texture Lit Color, Alpha
Shade Color
Lighting Lighting Shading Toony
Normal Map
Advanced Option Shading Shift
Shadow Receive Multiplier X
Lit & Shade Mixing Multiplier X
Light Color Attenuation X
GI Intensity X
Emission Emission Emission
MatCap
Rim Rim Color
Lighting Mix
Fresnel Power
Lift
Outline Width Mode
Color
UVCoordinates Scale & Offset Tiling X
Offset X
Auto Animation Auto Animation Mask X
Scroll X (per second)
Scroll Y (per second)
Options Debugging Options Visualize X
Advanced Options Double Sided Global Illumination X
Render Queue X

Unlit

ShaderAvailability_4

Settings Category Availability in SDK
Texture Texture
Tiling
Offset
Use LightScattering Use LightScattering
Render Queue RenderQueue
Double Sided Global Illumination Double Sided Global Illumination

UnlitWF (supports double-sided display only)

UnlitWFの共通設定 | whiteflare's vpm-repos *Page in Japanese

VketChanDoubleSided Shaders contained in the VketCloudSDK

VketChanDoubleSided

ShaderAvailability_5

Settings Category Availability in SDK
Texture Texture
Tiling
Offset
Render Queue RenderQueue
Double Sided Global Illumination Double Sided Global Illumination

VketChanDoubleSidedCutoff

ShaderAvailability_6

Settings Category Availability in SDK
Texture Texture
Tiling
Offset
Alpha cutoff Alpha cutoff
Render Queue RenderQueue
Double Sided Global Illumination Double Sided Global Illumination

VketChanDoubleSidedTransparent

ShaderAvailability_7

Settings Category Availability in SDK
Texture Texture
Tiling
Offset
Render Queue RenderQueue
Double Sided Global Illumination Double Sided Global Illumination