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Version 13.7.0

HeliodorLib (Engine used in browser-displayed worlds)

Bug Fixes

  • Some VRM model expressions are distorted on iOS.
  • When repeatedly pressing another key during a turn-back motion to play the turn-around motion multiple times, the player falls.
  • The player capsule in the opposite direction of RayDir was a collision target, causing mis-clicks.
  • On iOS, the first swipe is not recognized as a tap, causing BGM playback to fail.

HeliScript

  • In the Player class, made it so that the ID of oneself is queried to the engine every time.

Particle Editor

  • Fixed so that the alpha of ColorOverTime works based on the alpha that is the base of ColorOverTime.
  • Fixed to display the ArcSpeed editing panel only in specific cases by referring to ArcMode.
  • Enabled saving of animation tile information and fixed loading errors.