SDK Manual Change Log - Ver 12.3
Added Pages
- Vket Cloud Settings
- Vket Cloud Settings - Overview
- BasicSettings
- PlayerSettings
- DespawnHeightSettings
- CameraSettings
- RenderingSettings
- AvatarSettings- Added mention on preset avatars: 4 types now available!
 
- MyAvatarSettings
- World Making Guide
- How to convert animation from Unity assets
- SDKTools
- VKC Activity Exporter
- World Editing Tips
- Quick Menu for adding Vket Cloud objects
- Build Options
- SDKTools
- Texture Import Viewer
- VketCloudSDKSettings - Auto Texture Compressor
- HEO Components
- HEOProperty
- Actions
- Node
- HeliScript
- delegate *English version WIP
- Camera *English version WIP
- Common Dialog *English version WIP
- Item Types and Usable Functions
- External API
- JsVal - Broker API
- HEOCylinderCollider
Edited Pages
- About VketCloudSDK
- Operating Environment- Added editing Standard Shader Quality as a required setup instruction on install
 
- Set up your Account- Added images of registering the Vket account
 
- How to install VketCloudSDK- Added editing Standard Shader Quality as a required setup instruction on install
 
- First Steps
- Build and Run- Revised title and reedited format
- Added info on build options
 
- World upload- Edited how-to on operating World Uploader
 
- World Making Guide
- How to use Colliders / Tips- Added issue causing player floating when world only has Mesh Renderer / Mesh Collider objects
 
- Skybox- Added Guide for Setup using Quick Menu
 
- Reflection Probe- Edited setup instructions for reflection probe
 
- How to Animate Objects- Added caution on allocating multiple animations when committing Export Motion
 
- How to Animate Objects - Troubleshooting- Revised solution for error caused when meshes without uv2 is handled by MeshRenderer
- Added caution on allocating multiple animations when committing Export Motion
 
- AvatarFile- Revised the example of bones name
 
- SDK Tools
- Debug Console- Added info on Texture Size (Memory) and Mesh Polygon Count indicator
 
- Debug Mode- Updated information according to Ver12.3.4
 
- Particle Editor - Properties- Removed notice on fixed bugs and deleted info on deprecated features
 
- VKC Activity Exporter- On SDK12.3.4 and later: added caution on using HEOVideoTrigger
 
- World Optimization
- Texture Compression- Added overview of Texture Import Viewer
 
- HEO Components
- HEOPlane- Updated the default value of the component
 
- HEOActivity- Added info on Scene Preview and Advanced Settings
 
- HEOAreacollider- Updated instructions on enabling collision view on debug mode
 
- HEOCollider- Update information according to Ver12.3
 
- HEOMeshCollider- Updated How to Use according to Ver12.3
- Added issue causing player floating when world only has Mesh Renderer / Mesh Collider objects
 
- HEOObject- Added info on new Ver12.3 featuresに(hrm and glb support), updated info on component settings
 
- HEOReflectionProbe- Added info on component deprecation
 
- Actions
- Item- Play/StopItem
- Added information about StopItem
 
- Programmatic- If Variable Equal To Value
- Changed Title (old:If A == B)
- Updated description according to SDK Ver12.3
- If Variable Not Equal To Value
- Changed Title (old:If A != B)
- Updated description according to SDK Ver12.3
- If Variable More Than Value
- Changed Title (old:If A >= B)
- Updated description according to SDK Ver12.3
- If Variable Less Than Value
- Changed Title (old:If A <= B)
- Updated description according to SDK Ver12.3
 
- HeliScript Added information on HeliScript updates on Ver12.x: *English version WIP
- HeliScript Overview- Added feature change for Player class functions within constructor
- Added explanation for Nodes
- Updated instructions according to Ver12.3
 
- Class- Added object instantiation / deletion, detecting instants
 
- Components / Callback functions- Added callback function on object deselect
 
- Item class- Added list of object type which can call each function
- Added information regarding return values for IsPlay
- Fixed description for GetPhysicsIDByNodeName
- Added caution for the UV origin position on using SetUVOffset
 
- Item Types and HEOComponents- Changed title(Old: Item Types and Usable Functions)
- Deleted chart of functions usable for each HEOComponent, as latest information is now on Item class page
 
- Player class- Added feature change for Player class functions within constructor
- Added new functions: ChangeActivityMotion / SetNextActivityMotion, and SetPresetAvatar
 
- String- Added Split functions
 
- Control Statement- Edited loop examples, break, and continue
 
- Built-in Functions - System- Added new functions: hsIsMobile and casting functions
 
- Built-in Functions - GUI- Edited argument of hsCanvasSetGUIPos
 
- Built-in types - Basic Types- Added ToString function
 
- Operator- Added strict equality and strict inequality operators
 
- Trouble Shooting
- Version Update Troubleshooting- Added solution for VketCloudSDK tab not showing on top menu
- Added solution for HEOWorldSetting settings not showing on VketCloudSettings / settings being empty
 
- 
Unity settings for replicating actual look in Vket Cloud - Fixed minor format issues
 
- 
According to deprecation, added notation to new features on pages below: 
- HEOWorldSetting
- HEODespawnHeight
- HEOPlayer