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AvatarFile

The AvatarFile is used in the VketCloudSDK for such as Adding Preset Avatars.
This file stores information to initiate avatars on Vket Cloud.

About Emotion function

If you want to use Emotion function, please use SDK12.3.4 or earlier versions.
Emotion function is no longer available after SDK 13.0.

General Information

Label Function
Thumbnail(Japanese) Sets the thumbnail image for the avatar when language is Japanese.
The thumbnail will be used in the preset avatar list.
Thumbnail(English) Sets the thumbnail image for the avatar when language is English.
The thumbnail will be used in the preset avatar list.

About Avatar Settings

Avatar Settings can be configured by switching to Advanced setting mode in Vket Cloud Settings object.
By doing above, the object Avatar Settings appears in the hierarchy and can be configured.

Note that thumbnail image must be in png format and 1:1 square ratio.

AvatarFile_Result

Avatar

This tab designates the avatar by .vrm or .hrm file.

The thumbnail image will be applied to the preset avatar list located in the in-world settings as below.
The avatar display order will be set according to the setting in VketCloudSettings > Avatar Settings > Avatar Setting > Avatar File.

.vrm

When setting a .vrm file as an avatar data, the settings below can be configured.

AvatarFile_1

Label function
.vrm Sets the model of the avatar.

Note that thumbnail image must be in png format and 1:1 square ratio.

.hrm

When setting a .hrm file as an avatar data, the settings below can be configured.

AvatarFile_2

Label function
Hrm Png Sets the [model_name]_png.hrm file generated by Texture Compression.
Hrm Astc Sets the [model_name]_astc.hrm file generated by Texture Compression.
Hrm Etc 2 Sets the [model_name]_etc.hrm file generated by Texture Compression.
Hrm Dxt Sets the [model_name]_dxt.hrm file generated by Texture Compression.

About Texture Compression

The original texture compression tool is scheduled for deprecation as compression will be done on the server on future versions.
As an alternative, the texture size can be reformatted using an SDKTool.
For details, refer to Texture Compression.

Motion

This tab designates the motions used in the avatar.
Vket Cloud allows you to add any motion and uses a unique file format called .hem.
By creating and allocating an animation file, the avatar's motion such as idle, walking, turn around, and reversing van be replaced.

AvatarFile_3

Label Initial Value function
Motion Name Sets the motion name.
.hem Sets the motion file.
Loop true Play the motion in a loop. Turn it on for walking and standby motions.
Use Action false Sets the action to call when the motion starts playing.
In particular, enable this setting and designate the action to be fired via Setting.
Draw Circle Shadow true Sets to draw a circle shadow on playing motion.
Collision Detection true Sets collision detection on playing motion.

Objects

Avatars can have assets attached by designating as an object. The object may be set in three formats: Heo, Hep, or Audio.

AvatarFile_4

Label Initial Value function
Name blank Set the name of the object.
Object Type Heo Set the type of object.
Heo: .heo file, Hep: particles, Audio: audio
File blank Set the file to be used as an object.
Position 0,0,0 Set the relative position from the Target.
Rotation 0,0,0 Set the relative rotation from the Target.
Target blank Specifies the bone that serves as the coordinate origin.
The bone name is akin to the VRM Humanoid, name in snake_case (e.g. head, left_lower_leg, left_thumb_proximal...)