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12.2.0

HeliodorLib (Engine used in worlds displayed in the browser)

Bug Fixes

  • Camera becomes inoperative if the camera mode is reopened without closing the preview screen after taking a picture.
  • MeshCollider not supported in scene file's pos, causing slipping through.
  • hsItemGetSelf() now returns null on failure.
  • MaxStackSizeError on iOS when entering a room with logged-in users present.
  • Implemented a workaround for Safari only returning Prompt and not Denied when microphone access is not permitted.
  • (HEOExporter) Texture offset includes scale.
  • Kick & BAN operations do not work when the entry dialog is displayed.
  • Text chats from temporarily blocked users appear in the log.
  • MaxStackSizeError on iOS when using voice chat.
  • Adjustments to various UI coordinates.
  • Camera becomes inoperative when reopening it after closing the preview photo without closing the button during camera mode.
  • Error stop after first loading on Mac/Chrome121 (WebGL1 shader extension definition was inappropriate).
  • Changed depth depth in WebGL1.0 to avoid Z-Fighting.
  • The Pointing emote list is not displayed in the English version of the landscape screen.
  • EN nameplate icons not displayed in EN browser.
  • (HeliScript) Unable to manipulate layers from an activity.
  • Worlds by the same creator tab not displaying worlds on iOS devices.
  • Microphone cannot be used after exiting the voice channel.
  • The crown does not appear even after new creation.
  • Main menu tabs display incorrectly when pressing the same creator's world button.
  • Emote popup and text balloon overlap, so the latter is now drawn in the foreground.
  • EmotePopup animations are processed regardless of the nameplate's display state.
  • All emotes disappear from the palette after deciding in the action palette addition screen.
  • After removing an emote set in the emote slot, pressing the × button without deciding keeps the emote displayed in the slot.
  • (HeliScript) Methods like Player.SetPos() do not work while connecting to the network.
  • Community feature input fields are enabled when opening someone else's user profile.
  • Only the center of the top-left world information is responsive.
  • Depth of field is always disabled in WebGL1.
  • Camera suddenly moves away.
  • Nameplates are not displayed on dummy avatars.
  • Does not return to Idle motion after playing a non-looping emote.

Feature Additions & Adjustments

  • Make collision detection for objects with the ForegroundRendering flag the highest priority.
  • (HEOExporter) Added setting to use transparency animation per Node.
  • (Scene) Added setting to use transparency animation per Item.
  • Grey out the config button when SSAO is not used.
  • Consider alpha of ShadeColor in MToon.

SDK (Editor extension tool for creating worlds in Unity)

Feature Additions

  • Motion correction for Vket-chan No. 1, addition of avatar files for Vket-chan No. 2, Vket Nyann, and Mokuri.