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File Deployment Config

Overview

When building or uploading a world, the world creator may include a designated file within the world data for various purposes.
This feature is designed for including a file on deploy without altering the scene settings.
For example, when a world is loaded on the browser, this configuration can be dynamically edited using HeliScript to operate scripts and data context.

The included files and folders will be deployed under release/data/.

When committing Build And Run, the included files and folders will be deployed under release/data/. When committing Upload to Remote Server, the included files and folders will be deployed under upload/data/.

Label Stored data
SceneFiles data/Scene
HeliScript data/HeliScript
Avatars (vrm) data/Avatar
Motions (hem) data/Motion
Particles (hep) data/Particles
Fields (Heo or glb) data/Fields
Sounds (.mp3) data/Sound
Videos (mp4) data/Video
Images (.png) data/Image
Activity json (json) data/Activity

How to Use

  1. On the Project window, open the right click menu and select Create > VketCloudSDK > File Deployment Config.

    FileDeploymentConfig

  2. The FileDeploymentConfig.asset file will be generated.

    FileDeploymentConfig

  3. Designate a file to be deployed according to the config's category.
    For available categories, see the list on above.

    FileDeploymentConfig

  4. After changing the BasicSettings's File Deployment Mode to Custom, designate the FileDeploymentConfig file edited on step 3.

    FileDeploymentConfig

  5. By running Build And Run or uploading the world, the designated files will be included on build.

Alternative method to generate FileDeploymentConfig

When generating a FileDeploymentConfig file on step 1, the same file may be generated by pressing the Create File Deployment Config button on BasicSettings.
This will save a FileDeploymentConfig.asset in the Assets folder.

FileDeploymentConfig