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BasicSettings

BasicSettings_1

BasicSettings handles the main settings of the world.

Label Initial Value function
World ID "world" Set the World ID. This value will be autofilled by the generated world ID on upload, which will mainly be used for the world URL.
(e.g. [VketID_of_Creator].cloud.vket.com/worlds/[World_Name])
Debug Mode false Switch to debug mode. When switched on, players can use the F1/F2 key to access the debug menu on browser.
For details, refer to the debug mode page.
Use Avatar Click true Activate functions running when clicking other players.
VRM Drag & Drop false Allows users to locally change their avatar by drag-and-dropping their own .vrm avatars to the browser screen.
Occlusion Culling false Activate the Occlusion Culling.
For instructions, please refer to Occlusion Culling.
World Name Directory false When exporting to .heo and other files, the files will be packed into a folder with the same name as the World Name.
(e.g. data/field/World Name/world.heo)
Use GamePad false Activate usage of GamePads.
Use Physics Engine false Activate usage of the Physics Engine.
Favicon blank Set the Favicon of the World.
Voice Attenuation true Activate player voice attenuation.
Min Distance (m) 5.0 Designate start of voice attenuation by meter.
Max Distance (m) 10.0 Designate end of voice attenuation by meter.
HeliScript blank The HeliScripts used in this world will be listed here. HeliScripts designated in components such as VKC Attribute Script will be listed automatically.
File Deployment Mode Default When set to Custom, the uploaded data can contain various files using ScriptableObject. For details, refer to the File Deployment Config page.

Note

While HeliScript elements will be added automatically, it may become a None or Missing entry due to deleting files, etc. Note that if the HeliScript elements contain a None or Missing entry, they may become a cause of a build error.

HeliScriptMistake

Note

If a gamepad is connected when entering a world with `Use GamePad` enabled, the player may use their gamepad to control.<br>
Although control may vary among gamepads, the function shown below are available.<br>
Note that changing/adding controls or inverting camera controls for gamepad are unavailable at the current version.
Label Function
Left stick Move avatar
Right stick Move camera
□ / X / Y  Jump
R3(Pressing down on the right stick) Reset camera(Reset to initial direction)