VKC Node Mirror
VKC Node Mirror is placed with a Quad to implement a pseudo-mirror.
How to Use
TLDR
1.Prepare a Quad to be used as a mirror
2.Create Texture and Material
3.Attach VKC Node Mirror to the Quad
Implementation
1. Prepare a Quad to be used as a mirror
Create a Quad by selecting Create > 3D Object.
As VKC Node Mirror is categorized as a Node, the Quad must be a child object of the object with VKC Item Field attached.
2. Create Texture
Create a Texture which width/height is formatted as the power of 2.
For example, a square 256*256 texture is used here. Note that the texture does not have to be a square.
3. Attach VKC Node Mirror to the Quad
Attach VKC Node Mirror to the Quad. Make sure to select the Enable
. Also, turn off the Scene Preview
.
4. Attach Texture
By building world at this moment, the object will be a Mirror.
Tips
Enabling Mirror while the player is in the designated area
By attaching a Box Collider and VKC Node Collider, the mirror will be enabled only when the player is in the designated area. Set the VKC Node Collider's collider type to Area, and Collider Target to None.
If the Box Collider is not attached the mirror will be enabled regardless of player position.
Changing Material Colors
By using color changeable shaders such as standard, the color tone on the mirror's image will change.
Using the same material of VKC Node Mirror's object on other objects
Unlike video players, the same material on a different object will not display the mirror image, as only the object with VKC Node Mirror will be a mirror.
Placing Multiple Mirrors
The object with VKC Node Mirror attached will not be displayed in another VKC Node Mirror?
Therefore, if two or more mirrors are faced, each image will not be displayed on the other, and will show the scenery behind the mirror.
Example: Placing 8 Quads with VKC Node Mirror, each rotated 45°
Performance when placing Mirrors
If multiple mirrors are placed with video playing in the mirror's vicinity, it may result to poorer performance on smartphones. Please consider the positions when placing mirrors.