Skip to content

VKC Item Field

VKC Item Field

Objects with VKC Item Field attached will be packed into .heo during BuildAndRun. Make sure to set objects you want to include in the .heo file as children of the object with VKC Item Field.

For tips on how to place VKC Item Field, see Tips on using VKC Item Field.

Label Initial Value Function
Show true Sets the display state of objects
Auto Loading true Activates Dynamic Loading
Load Collider Generates a collider that will load a designated object on enter
UnLoad Collider Generates a collider that will unload a designated object on enter

Note

Multiple VKC Item Fields can be placed in the scene.

Note

The Billboard setting in pre-Ver9.3 components has been renamed to Look at Camera.
If the scene data is migrated from past SDK versions, the Billboard setting value will be reflected to Look at Camera.

Available methods for this object type

Configure dynamic loading

VketCloud allows objects to be loaded when entering a specific area after entering the world. This is called "dynamic loading". You may set the dynamic loading by following the below steps.

Load initiator

  1. Uncheck "Dynamic loading" of the VKC Item Field component of the object to be loaded.
  2. Open the load collider item and press "Generate load collider" to generate an area collider to be used for loading.
  3. Set the generated collider for loading as a child object of VKC Item Field that is loaded from the beginning, and adjust the position and range.

VKC Item Field

Unload initiator

  1. Open the Unload Collider item and press "Generate Unload Collider" to generate an area collider to be used for loading.
  2. Set the generated collider for unloading as a child object of VKC Item Field and adjust the position and range.

Note

The set colliders can be deleted from the list by pressing the X button on the right side of each item, but the objects will remain and must be deleted manually.


Reference

DoorOpensAfterLoad

Advanced Options

VKC Item Field

名称 初期値 機能
Clickable false Allows click the object
Alpha Animation Target false Becomes transparent when obstructing the camera
Item Render Priority 0 Sets the item rendering priority
Collision Detection true Toggles whether object collision detection is enabled
Show Photo Mode true Specifies whether it is displayed in photo mode
Force Raycast Check Disable false Sets whether to forcibly disable raycast detection per item
Force Collider Disable false Forcibly disables the collider