VKC Node Shadow
VKC Node Shadow is used to display dynamic shadows(shadow maps).
Using this component, shadows syncronizing to avatar and object movement can be displayed.
Label | Function |
---|---|
Shadow Caster | Set object to cast its shadow |
Shadow Receiver | Set object to recieve shadow |
How to Use
1. Change the Rendering setting in VKCRenderingSettings from Round
(round shadow) to Normal Shadow Map
.
2. Attach VKC Node Shadow to the object to cast its shadow, and select Shadow Caster
.
3. Attach VKC Node Shadow to the object to receive shadows, and select Shadow Receiver
.
For example, the VKC Node Shadow is attached to the floor object to receive shadows.
Note that a single shadow can be set both to Caster and Receiver.
4. On world build, the shadows of the objects with VKC Node Shadow attached will be displayed dynamically.
Shadows have a designated display distance, which fade outs / disappears when becoming distant.
Note
Only the objects with VKC Node Shadow attached will have their dynamic shadows drawn.<br>
If `Normal Shadow Map` in [HEOWorldSetting](HEOWorldSetting.md) is enabled, objects without VKC Node Shadow will not have their shadow casted/ recieve other shadows.
Also, objects without Shadow Reciever
selected will not have their shadow casted.