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attribute block

In the attribute block, specify the vertex attributes to be used in the vertex shader. It consists of 3 elements: type, variable name, and semantics. The variable name is arbitrary. The semantics appended at the end specify which vertex attribute this variable corresponds to. The type of the variable must match the corresponding semantics. Note that if the mesh using the custom shader does not have the specified vertex attributes, a compile error will occur.

Available semantics and types are as follows:

Type Semantic Name Description
vec3 VS_POSITION Vertex Coordinate
vec3 VS_NORMAL Normal
vec3 VS_TANGENT Tangent
vec4 VS_COLOR Vertex Color 1
vec4 VS_COLOR2 Vertex Color 2
vec2 VS_UV UV1
vec2 VS_UV2 UV2
vec2 VS_UV3 UV3
vec4 VS_BLENDINDEX Bone Index
vec4 VS_BLENDWEIGHT Bone Weight
attribute
{
    vec3 _Position : VS_POSITION;
    vec3 _Normal : VS_NORMAL;
    vec2 _TexCoord0 : VS_UV;
}
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